Tools
anmitsu¶
(aliases: rub)
Determine whether you can get JUSTICE / JUSTICE CRITICAL through "anmitsu" technique.
c>anmitsu <bpm> [note_density]
/anmitsu bpm:<bpm> [note_density:<note_density>]
Options
bpm: The BPM of the song. You can use theinfocommand to find this.note_density: (default: 16) The denominator for the beat divisor. For example, 16 means 1/16, or 1 measure = 16 notes.
border¶
Display the number of permissible JUSTICE, ATTACK and MISS to achieve specific ranks on a chart.
The values are based on realistic JUSTICE:ATTACK:MISS ratios and are for reference only. In terms of scoring, the score decrease from 1 ATTACK is equivalent to 51 JUSTICE, and 1 MISS is equivalent to 101 JUSTICE.
c>border <difficulty> <query...> OR c>border <notecount>
Options
difficulty: The difficulty of the chart. Must be one ofBASIC,ADVANCED,EXPERT,MASTER,ULTIMAorWE, or any common abbreviations such asMAS.query: The title of the song. You don't have to be exact; try things out!notecount: Calculate the border for the specific notecount.
/border difficulty_or_notecount:<difficulty_or_notecount> [query:<query>]
Options
difficulty_or_notecount: The difficulty of the chart. Alternatively, enter a notecount here to get the border for that specific notecount.query: The title of the song. You don't have to be exact; try things out!
calculate¶
Calculate rating and over power from score and chart constant.
c>calculate <score> [chart_constant]
/calculate score:<score> [chart_constant:<chart_constant>]
Options
score: The score to calculate play rating and over power from.chart_constant: The chart constant of the chart. You can use theinfocommand to find this.
chart¶
Renders a chart view from sdvx.in for a given song and difficulty.
c>chart <difficulty> <query...>
Options
difficulty: The difficulty of the chart. Must be one ofBASIC,ADVANCED,EXPERT,MASTER,ULTIMAorWE, or any common abbreviations such asMAS.query: The title of the song. You don't have to be exact; try things out!
/chart difficulty:<difficulty> query:<query>
Options
difficulty: The difficulty of the chart.query: The title of the song. You don't have to be exact; try things out!
const¶
Calculate rating and over power achieved with various scores based on chart constant.
c>const <chart_constant> [mode]
/const chart_constant:<chart_constant> [mode:<default|aj>]
Options
chart_constant: The chart constant. You can use theinfocommand to find this.mode: (default: default) Sets the display mode:default: Display rating information onlyaj: Display OP information for ALL JUSTICE only
odex¶
Read the Codex.
c>odex
/codex
random¶
(aliases: rand)
Get random charts based on the given level/course/chart constant.
c>random <level> [count]
/random level:<level> [count:<count>]
Options
level: Level to search for. Can be a level (13+), a chart constant (13.5), a level range (13.5-13.8), or a course class (i,ii,iii,iv,v,inf,random,wallpanic,sibyl).count: (default: 3) Number of charts to return. Must be between 1 and 10. Not respected when rolling a random course.
rating¶
Calculate score required to achieve the specified play rating at different chart constants.
c>rating <rating>
/rating rating:<rating>
Options
rating: Play rating to achieve.
recommend¶
Get random chart recommendations with target scores based on your rating.
Please note that recommended charts are generated randomly and are independent of your high scores.
c>recommend [count] [target_rating]
/recommend [count:<count>] [target_rating:<target_rating>]
Options
count: (default: 3) Number of charts to return. Must be between 1 and 4.target_rating: Your target play rating. If not provided, uses your best30/best50 average if you have accounts linked. Otherwise, this parameter is required.
whatif¶
Calculate rating gained if you achieve a play with the given play rating.
c>whatif <play_rating> [current_play_rating]
/whatif play_rating:<play_rating> [current_play_rating:<current_play_rating>]
Options
play_rating: The play rating you would achieve.current_play_rating: The current play rating of the chart if it is already in your best 50 scores. Leave blank if the chart is currently not included in your best 50 scores.
roll¶
Rolls a random number between 1 and the specified maximum.
c>roll [max]
/roll [max:<max>]
Options
max: (default: 100) The maximum roll. Must be an integer larger than 1.